We are here with the Shadowgun War Games review. The game combines different genres and a new opponent enters the 5v5 online FPS arena on mobile platforms.
Pros
+ Gameplay dynamics working well
+ Character traits and usage
+ Amusing conflict feeling
Cons
– Insufficient number of characters on exit
– More maps and mods should come
Shadowgun War Games, signed by Madfinger, promises competitive gameplay on the mobile platform. The competitive game modes, which we encountered with sporadic examples before, increased their number with both infrastructure innovations and the shift of players to this side. I have to say from the beginning, if Shadowgun War Games manages to develop all its features and its properly functioning system, it could be one of the pioneers of this genre.
Shadowgun War Games Review and Beginner's Guide
Shadowgun War Games has a system of competitive modes played in terms of FPS camera. The biggest difference of the game is that it contains different dynamics in itself. Beautiful map and conflict feel like in Call of Duty Mobile. Of course, you cannot take down your opponents with a few bullets. This allows the feeling of conflict to last longer and better engage players who love this genre. In addition to this, as in Overwatch, each character in the game has some unique features. Two different features have been added to each character, and these features cause many variables on the battlefield.
You can download the game for your iOS and Android devices.
I will talk about the two most important handicaps of the game before moving on to the character traits. In the game, both the number of maps and the number of actors are very low at the moment. You can ignore the number of maps somehow, but for a game with 5 characters and 10 players, it is quite low. Moreover, when the game starts, you start with 3 characters, and then you can unlock the other two characters when you level up. The number of characters will of course increase in the future, but at the first opening, at least 8, 10 characters were required to differentiate the teams. The characters and features in the game are as follows;
Slade: Perhaps one of the characters I use the most is Slade. Using bombs and self-healing, as well as two different machine guns, are among Slade’s greatest advantages. Especially in case of an important conflict, being able to heal yourself causes you to have an advantage in that encounter.
Sara: Sara is briefly a Medic (Sıhhiye) type actor. Serving as support by healing her teammates, Sara can also take a different path in terms of strategy by opening a big shield around her. Especially in the relay race, the shield you leave behind you can prevent your opponent from firing the last bullet at you.
Revenant: We can briefly simulate the character acting as a Tank for this character. The fact that it is a little slower than other characters can cause it to fall behind in the relay race, but I can say that it plays a key role in team battles with its features that increase its durability and stun the opponent.
Jet: Except for its gun and pump-action rifle advantageous in close combat, the jet has quite different features. After 3 uses, Jet, which creates a crack in time other than the CT-eating bounce feature, can travel a certain distance invisibly.
Willow: Willow, who takes on the role of a sniper in the game, uses a submachine gun in close combat. When we look at its features, we see that it gives higher damage to Super Charge and mines. The mine incident both allows you to take a better position and puts you in an advantageous position in escapes or capturing the flag.
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